Information Architecture in the Anthropocene

I’m pleased to share that a paper I’ve written, “Information Architecture in the Anthropocene”, will be published in the forthcoming book, Advances in Information Architectureedited by Andrea Resmini, Sarah Rice, and Bern Irizarry (2021). This chapter builds on some of the work around systems and ethical design that I’ve posted here, my involvement in the Academics & Practitioners Roundtable, and many conversations with IA/UX colleagues and mentors—and it also achieves a long-standing goal of mine by taking a first step in applying Developmental Systems Theory as a lens for interpreting the social practice of design. I look forward to hearing your thoughts/responses/critiques and, hopefully, continuing a dialogue on this once it is published.

Here is a draft of the abstract for the chapter:

Today’s information architecture (IA) practitioners work in a morally and politically challenging climate where pervasive, systemic problems demand that we consider the consequences of our work for social justice and sustainability. Using “Information Architecture in the Anthropocene” as a framing device, and drawing from critical perspectives in design scholarship, this paper explores what these systemic problems mean for everyday information architecture practice, and it asks what methodological, theoretical, and paradigmatic qualities would enable information architecture to respond adequately to social and environmental challenges. Both design and information architecture practitioners are deeply involved in ongoing socio-political problems, which highlights the need for awareness of their limitations and their situatedness within the systems that are traditionally treated as objects for detached research and design. Reflexivity, informed by a systemic epistemology, is identified as a critical attribute for information architecture in the Anthropocene. Three proposals are offered as ways to achieve this: information architecture as a developmental process, information architecture as ethical practice, and information architecture as a network. These approaches apply processual and relational interpretations, along with biological theory, to the practice of information architecture, challenging our field to include ourselves in the systems we study and to rethink information architecture as a responsible practice.

Presentation: How Do I Know If I’m Doing Good? Practicing Ethical Design in a World of Systemic Complexity

I spoke about ethical design last week at the The Information Architecture Conference 2019. In this talk, I approached the topic of ethics in design using a systemic lens.

Download the presentation slides with complete speaker notes, references, and additional comments (PDF).

Want to talk more? I will be presenting again in Boston on May 10, 2019 at the UXPA Boston Conference. You can also join the Ethical Technology online community in Slack.

This is the original abstract—although the talk, as it stands, focuses more on concepts and principles that practices.

The urgency of ethics in design is now understood. In so many ways, design creates the world we depend on; (information) architecture creates the environments we live in. We’ve seen how technology is implicated in challenges to equality, human rights, dignity, justice, government, sustainability, and health. In IA, the concepts and language we choose are embedded in code, bringing our biases and assumptions with them.

But what do I do about ethics at work? Do these issues apply? Where would I begin? How can I talk about it? What if I don’t have the power to change anything? What if the organization is stacked against it?

And as a professional community, what should we be doing about ethics? How can we equip our members to address ethical issues in their work?

This session combines a personal perspective with lessons learned from an online community for Ethical Technology founded two years ago at the 2017 IA Summit.

We’ll look at design ethics through a systems thinking/theory lens. Design ethics means asking whether or not I’m doing the right thing as a designer. Systems thinking means recognizing that I’m working within a complex system where I don’t have full control over the consequences of my work—the ethical problems are too complex to analyze; my organization, as a whole, operates in ways that I can’t change. Ethical practice means uniting the personal with the global, knowing yourself while also recognizing your limitations.

We’ll discuss:

  • A systemic analysis of the ethical challenges designers face.
  • Guiding principles for ethical practice in complex environments.
  • Techniques for incorporating ethics into your work—whether by adding new methods, or by deepening the methods you already use.
  • Recommendations on how our professional community can move forward with ethics as a core part of our field.

Offering pro bono experience strategy & design services

With the end of my full-time contract last week, I’m left with some free time, staring at too many job postings in banking and e-commerce, too few in purpose-driven enterprise. I want to do more than earn a paycheck; there must be a better justification than “ROI” for those 40 hours per week. I’ll be looking (as quickly as possible) for a new job or freelance/consulting gig, but that still leaves a gap in my schedule, so I’m trying something new…

I’m offering three weeks of pro bono experience strategy, design, or information architecture consulting, between November 12 and November 30, to the first taker. For this to work, your organization must:

  1. Be a nonprofit (any designation) or a deserving social enterprise, preferably in the Boston area, that could not otherwise afford such services.
  2. Not be part of a partisan political campaign, or part of a cause that conflicts with my ethical principles.
  3. Have a need or opportunity where my skills could be of use.

Three weeks isn’t a lot of time (especially with a holiday in the middle), but it’s something I can do now, and it could go longer if I’m available past November 30.

We’ll start with a short conversation to discuss how we might be able to work together. Here are a few examples of things I’d enjoy doing:

  • Help you evaluate your service through the eyes of your customers/clients/patients/users. Are they having good experiences? Are there problems you don’t know about? I can sit in your lobby and interview people. I can help you write a survey so you can gather your own feedback and measure it over time. I can audit your website, forms, or other technology to make sure they are easily usable.
  • Diagnose an experience issue or opportunity. Are people having difficulty with a service, website, or other touchpoint? Are they not taking the actions you expected, or are they asking for technical help too frequently? Let’s investigate.
  • Coordinate and align your website, communication, customer service, and other touchpoints. Does one hand know what the other is doing, or do things slip through the cracks? Are you communicating the same messages and providing consistent information in different places? I can audit the current situation and/or help build a framework for better continuity in the future.
  • Evaluate and organize your content and/or technology solutions, overall or for a specific initiative. Whether it’s technology roadmapping and selection, content strategy, information architecture, or project planning, taking a little time for holistic planning helps build a cohesive ecosystem that will continue to serve you for years. I can jump in at any stage and help identify the next steps and/or people you’ll need after I’ve left.
  • Other activities. Collaborative design sessions, odd jobs, fixing little things, thinking through big things, anything else you can think of…

What I am not offering: Graphic/visual design, web page design, web/software development or coding, or advertising/marketing services. My skills complement all of these areas, and I can partner with other staff or volunteers who do that work, but these aren’t my area of focus.

If you know anyone who could use my help, please pass this on. Please contact me at dan at danzollman.com and tell me a little about what you’re working on.

Make Non()sense

“Make sense” is a mantra of the information architecture community. What if we don’t make sense? What if we make nonsense?

This poster is an inquiry into what we mean by “nonsense”, what it is to make or not to make sense, and the many ways in which meaning can fail or be failed. There is a long history of the intentional use of nonsense in art, literature, music, and politics as a means of expression, exertion of power, or resistance to power. Sense and nonsense lie in the interpreter and the interpreter’s relationship to the idea or material. Nonsense, even most earnest attempt at the production of nonsense, implies the possibility or loss of meaning. Nonsense betrays meaning.

The poster imitates a Dadaist poster and assemblage. It was created by Dan Zollman and Phoebe Meskill.

This poster was presented at the 2018 Information Architecture Summit in Chicago on March 23, 2018.

Photo of Nonsense poster including a timeline of the history of nonsense in art, literature, music, and politics

Photo of Dan in front of the Nonsense poster

Designing, building, architecting, growing

Earlier this year, I promised a number of people that I’d be sharing updates on my summer research. As you can see, I haven’t posted much, but I’ve been hard at work nevertheless. One of the outcomes of this work was a proposal for a session at next year’s IA Summit. Now that the blind review phase has ended, I think I can share this publicly. Crossing my fingers as I wait to hear whether or not I’ve been accepted.

Here is the short description from my proposal. Continue below for some elaboration on the concept.

Designing, building, architecting, growing: Rethinking IA through the lens of developmental systems.

Problem/solution, form/function, user/object, designer/client: Our traditional models of design are showing signs of strain. We face increasing complexity and volatility in our work. We struggle to reconcile timelines and budgets with reality. We try to effect change, but it doesn’t stick. And as Thomas Wendt has shared in his critique of human-centered design, we end up with unsustainable solutions that repackage and perpetuate systemic problems. But what would it mean to “decenter” design?

In the quest for alternatives, this session will explore the concept of developmental systems, in which contemporary IA and UX practices converge with systems theory. We’ll take a tour through several kinds of developmental systems in biology, psychology, and social theory. Developmental systems give us another way to see the world. Instead of objects and categories, we find processes, relationships, scaffolds, and networks. The paradoxes of problem/solution and form/function disappear. Instead, we designers and architects grow our products, much like farmers grow crops.

Through this lens, we will de- and re-construct our model of design and architecture, treating users, organizations, and technologies as developmental systems. We will see how designers do not merely specify solutions, but participate in the growth of these systems. We will also see how information architecture—the coordination of meaningful relationships—is fundamental to these processes of change. We will discuss how IA/UX practices can coordinate the relationships needed for healthy growth, promoting ethical, just, and sustainable structures.

This talk responds to Wendt, Peter Morville, and other previous speakers who have encouraged us to think systemically, ecologically, and politically. A focus on individual users and problems tends to limit the potential for change. Instead, a relational and systemic approach opens up new possibilities for designers and architects to improve the world around us.

I’ll say a little more about the thinking behind this work, although the actual presentation will be a bit more focused and concrete:

At the conceptual level (bear with me, all you “practical takeaways” people) this talk is an attempt to reexamine the ontology of “design” and “architecture” in light of systems theory and philosophy. This stems from the recognition that larger systems are always implicated in the practice of design: design always has social, political, and ethical dimensions that extend beyond the product being designed. Furthermore, professional designers must take responsibility for their role in the creation of technologies that either serve to mitigate or exacerbate social and ecological injustices. Much work has been done in areas like systemic design—the application of design methods and systems thinking to large-scale social systems—but what does this mean for user experience design, information architecture, and product design? More pointedly, what does it mean to use “systemic design” if you are designing an object or a product?

The current sketch for this talk begins by discussing two ontologies or lenses for design. (It would be a cliche to invoke Kuhn here, but what I’m discussing are paradigms in the truest sense.) The first lens is that of mainstream design. Meanstream design is predominantly rationalistic design within the paradigm of the scientific revolution. This is the paradigm of subjectivity and objectivity, causes and effects, measurement, quantification, and the Cartesian dualisms of mind/body, human/environment, man/nature. The lens I’d like to introduce is a systemic, relational, and processual lens. In this paradigm, humans and their environments, designers and users, problems and solutions are interrelated. Rather than dualisms, where one thing causes an effect on another, they are all part of a continuously developing system that cannot be “solved” by a designer. Users, organizations, technologies, and societies are always developing and they continue to develop long after your work as a designer is gone. Now, in many ways, mainstream design has adopted elements of this, e.g. in design thinking, in “lean”, in discussions of service design, organizational design, and design governance—but practitioners have mostly appropriated these elements while remaining in the rationalistic paradigm. Why does this matter? I will argue that mainstream design, with all its ROI, its KPIs, its leanness and agility, is incapable of resolving the ecological, ethical, and organizational challenges faced by designers, while systemic and relational thinking may help us with these challenges.

The theoretical component of this project—of which the 45-minute session will be just a subset—is an assemblage of perspectives in systems theory, theoretical biology, anthropology, ecological psychology, social and political theory, design and technology studies, management research, and even metaphysics. Once you start looking, it’s exciting and overwhelming to discover that every one of these fields has so much to say about the topic. We can talk about: How human beings and other organisms develop and grow through participation in a network of relationships within their physical and social environments. How objects and technologies also grow within a network of relationships, and how humans experience that network. How social “structures” can be understood as relationships that are consistently reproduced by people and objects over time. How all of these things can be understood as processes. It’s process, not form, Process, not product. This challenges designers to rethink our attempts to “solve problems” and to be “change agents”. Only in very limited ways are we solvers of problems or agents of change. Instead, we must commit more deeply to understanding the world and its ongoing processes of change if we want to play a positive, meaningful role in that change. People (“users”) grow. Technologies grow. Organizations grow. Events and appearances are temporary: a product launch, a redesign. The question is whether our work has contributed to the development of a healthy system. As designers, our great opportunity is to pursue and advocate for the health of the world around us, to scaffold its development, to coordinate the network of relationships in which human lives and good technologies grow. And I’d also like to suggest that information architecture is a very special part of this relational practice.

As for practice, my goal is not to provide tactical exercises and how-tos for your next design meeting, but I do want to show how relational thinking translates to very real, practical, and viable ways of working. To appropriate Tim Ingold, it’s not theory versus practice, but “practical knowledge and knowledgeable practice”. I’m mainly looking at this from two angles: The first is that this philosophy is well-aligned to a design practice that prioritizes the wellbeing of “users” and their communities. This means treating them as long-living people and communities who are continually growing, learning, developing skills, constructing their identities, and providing for their economic and political health. Physical artifacts, communications, and technologies are always enmeshed in these processes, and we can aim to design artifacts that play an enabling role in the right processes. Second, as professional designers, we are encouraged to examine the growth and health of the organizations in which we work, or of our client. Because objects and technologies are grown and reproduced over time in a network of relationships, the way the organization collectively grows, learns, develops skills has a much greater impact on the nature and the quality of products in the long run than the impact that a designer has on any single product. Looking to both systemic design and to management studies, such as Peter Senge’s and others’ work on learning organizations, we can find some fascinating principles and techniques that will resonate with contemporary designers and offer powerful tools.

The ideas discussed here will be new to some designers, while much of this may come across as obvious if you’re well-read in any one of these topics. However, I am suggesting more than this—a relational approach brings a very different meaning to our work. We need to go deeper than methods. It’s not enough to adopt new techniques and to be more human-centered. We need to revisit what we think design is and what role it plays in the world—its ontology, and our mental models. Our mental models shape how we practice, lead, and sell it to the business. As long as designers are problem-solvers and returns-on-investment, we pit ourselves against a system that cannot be changed from the outside. We need to rethink our relationships.

From Charles Hampden-Turner, Charting the Corporate Mind

The politics of design: Why design is political. Why designers, developers, and engineers should care.

This summer, I’ve set aside time to investigate a topic that has long interested me: the politics of design.

What do I mean by ‘the politics of design’?

If you are a designer, developer, or engineer who has worked in an organization of any size, you’ve experienced “politics”. First, there are workplace politics: the dynamics of power, relationships, goals, incentives, alliances, trust, knowledge, emotions, and personalities that affect everyday work. Second, the design process itself is uniquely political. Design and engineering involve many stakeholders with different interests and different forms of influence, sometimes agreeing with each other and sometimes conflicting, sometimes engaging in productive debate and sometimes pulling rank or exercising stubbornness.

You’ve also likely discovered that unless you have a competent and savvy manager who is insulating you from these politics, you are forced to engage in politics in some way. Depending on your personality, you might enjoy it. Or perhaps you avoid it; your ideal job is the one where you don’t have to do politics at all. But no matter who you are, it is helpful to learn a little about working the politics of your organization. You’ll get your way more often, and you’ll be (or at least, be perceived as being) more successful in your job.

One of my initial research question was: Do traditional politics—that is, government, and the political process—offer lessons and techniques that we can apply in the practice of design?

Stepping back to a broader context, though, this is part of a broader set of themes in which “design” and “political” come together:

  • Do the products and systems we create have political implications?
  • Do politics within the design process affect the products we develop?
  • Does our political system (government, laws, regulation, etc.) affect design and technology?
  • Can we apply design to our politics and political systems?

Each of these questions are substantive topics in their own right, but they are also interrelated. As it turns out, the politics of the world we live in have fundamental implications for how we work as design and technology professionals.

I will unpack this claim in future articles, but for now, I’ll keep moving.

Why should we care?

Because we, as design and technology professionals, are so much more involved in this world than we tend to realize. We live and work in a time characterized by incomprehensible degrees of inequality and unsustainability, reinforced by entrenched political and economic structures. It is a world where the poor and disadvantaged have less access to the information, tools, and institutions that would otherwise give them a say in the issues that affect their lives. The products and systems we create—the ones you create—are the ones that establish this environment, from city plans to smartphone apps. We create the world that we, and others, live in.

This too must be unpacked, but for now, let me assert that the small things matter as well as the big ones. Even if you think the work you do now is so small or neutral that it is inconsequential, you as an individual professional are more important than you realize. Your work does affects people, and it plays a role in a larger system. And even if you think it’s the business who owns the product and makes decisions that you only implement, it is worth considering how your work serves the economic and political interests of that business and how you might safeguard the interests of the populations who might be affected, directly or indirectly.

Even if your main concern is that you simply need to make a living, and you don’t have energy for much else, it behooves you to understand the politics of design as it relates to your work and the people you work with. You’ll be more successful in your office, and you’ll be that much closer to the salary, rate, or position you want.

But if you practice user-centered design, or if you believe that the purpose of your work in technology is to solve problems, or if you care about designing solutions that improve people’s lives, it is imperative to consider politics at three levels:

  • How do the products and systems we design exert power in people’s lives, often in spite of our best intentions?
  • How do the politics in a business or organization shape the way we practice design and, in turn, shape the products?
  • How do the structural conditions of our work (economic, political, cultural, and institutional) shape the organizations we work in, in turn shaping the way we practice design?

Of course, the ultimate question at each level is: How can we influence these circumstances in order to achieve better outcomes? The proposition is that by understanding these questions, you (and I) will be better able to:

  • Work effectively and successfully in your organization.
  • Practice ethical and socially responsible design.
  • Effect change to improve your organization and, more importantly, the world.

Making it actionable

These topics are broad and daunting. However, they can be broken down, explained, and made actionable for practitioners like you and me.

These are not new questions, either. The social sciences have been studying these issues for a long time, while the design and technology professions have already developed strategies we can use in many areas. This is enough to give us traction. From these areas, we can draw concepts and tools that we, as designers, developers, and engineers, can use to shape our everyday politics of design.

I see an opportunity to pull this knowledge together and organize it for a practitioner audience. I think that many people in the design and technology are ready for these conversations—alongside the ethics of technology and design—but we need channels for productive conversation and action towards the political challenges in our work. This is one motivation for my research.

In future articles, I’ll go deeper into the statements made above. Meanwhile, I invite all those who are interested in this topic to join me in discussion and experimentation. If you have ideas, feedback, suggestions, or additional resources to share, please comment on this article or email me at dan [at] danzollman.com.

Oblique Strategies + The Fifteen Fundamental Properties of Wholeness

At World IA Day 2017 in Boston, Dan Klyn handed out these great little card decks representing Christopher Alexander’s Fifteen Fundamental Properties of Wholeness. Recommended use: Carry these cards around with you to help you notice the properties of wholeness wherever you go.

Yesterday, looking through my box of Oblique Strategies made me wonder: Are the Oblique Strategies related to the Fifteen Fundamental Properties?

Photo of Fifteen Properties and Oblique Strategies card decks

So I gave it a try. I found that over half of the Oblique Strategies could be read as metaphors for physical structure or space. Some can be read as statements about the properties of wholeness. Others can be read as operations to achieve one or more of the properties. For example:

  • “Define an area as ‘safe’ and use it as an anchor” achieves a strong center.
  • “Emphasize differences” achieves contrast.
  • “Disciplined self-indulgence” might achieve good shape.
  • “Be dirty” achieves roughness.
  • “Simple subtraction” achieves positive space (or good shape).
  • “Repetition is a form of change” describes echoes.
  • “Make a blank valuable by putting it in an exquisite frame” is the void.

The remaining half of the Strategies, which I left in the box, were those that described ways of working rather than properties of the solution:

  • “Don’t be afraid of things because they’re easy to do”.
  • “Discover the recipes you are using and abandon them.”
  • “Use an old idea.”
  • “Use ‘unqualified’ people.” (Which, incidentally, is also pertinent to Dan Klyn’s IA Day talk, where he suggested “how wonderful it is to be dumb”.)

And finally, there were two Strategies that did not map to a specific Property, but seemed appropriate to place in the middle:

  • “Trust in the you of now.”
  • “Gardening, not architecture.”

I don’t think I necessarily grouped them “correctly” or well. I’m still learning about the Fifteen Properties, and I understand some better than others. One thing I found interesting is that many of the Oblique Strategies are expressed as negations—which is appropriate, because they are meant to break assumptions and force change—but it also made it more difficult to associate them with positive properties (e.g. good shape).

If nothing else, the fact that I affinitized them instead of using them for their intended purpose is proof that I’m an information architect.

A selection of Oblique Strategies cards grouped according to the Fifteen Properties.

On reading and taking time off

“Read books are far less valuable than unread ones.”

Nassim Nicholas Taleb, channeling Umberto Eco, in The Black Swan

 

I subscribe to this statement completely. Those piles of unread books remind me how much I don’t know. It’s good not to read! Yes, that’s what I tell myself.

But in choosing not to read books, there is a bounded gain in intellectual humility and an unbounded loss in potential learning. In other words, I couldn’t be more painfully aware of the mountains of books I wish I’d read. Reading a few of them would teach me a lot but do nothing for the anxiety.

I still have books I purchased as an undergrad that I’ve been saying I “have to read” for the last seven years. I still haven’t read all of them. I’ve finally realized that the pile will never be empty: Books accumulate as I hear about them, as I inquire about new subjects, as I enter a used bookstore (big mistake), as I find them on the sidewalk (which, by the way, is one of the things I love about Cambridge, MA). There’s only one outflow from the stock of books I want to read, which is reading.

Stock and flow diagram describing the flow of books from the world to my unread pile, then to my read pile.

But I’ve also realized that the pile will never stop growing, either. The more I read, the more I discover, and the more I want to know. It’s a runaway loop. The implication is important: Even if I spent every waking hour reading for the rest of my life, I will never read all the things I want to read.

Stock and flow diagram with additional factors: The more I read, the larger my unread pile gets because I discover more. My rate of reading is dependent on time spent reading inside and outside of work.

There are only two things I can do about this situation: Be selective about what I choose to read, and increase my amount of reading.

  1. Be selective about what I choose to read.

I already do this, of course, but it’s important to make it deliberate. In the long run, I can’t read all the books I want, and I can’t even read all the books that will be “good for me”.

I learn more by reading books outside my own disciplines; books that challenge my beliefs; books that stretch my abilities. There is marginal value in reading books that reiterate my existing knowledge and/or confirm my beliefs.

So, I’m sorry, but I won’t be reading the next UX book out on O’Reilly. (I mean, depending on what it is.)

  1. Spend more of my free time reading.

One lever to increase reading is to find more time in my personal life.

There are many competing priorities, but my habits also have a role.

I could also make more free time by sleeping less, dropping commitments, or working less. I’ll come back to that in a minute.

  1. Spend less time on client work in order to spend more time reading.

The other lever is to find a way make a sufficient living in fewer work hours. This is an instance of the more general problem of how can I make enough money to support the passion that doesn’t make money, be it comic-writing or mountain climbing.

For those working in freelance, agency, and consulting contexts, the answer is partly in pricing strategy—namely, the shift from hourly pricing to some form of value pricing.

This line of thought led me to a long brainstorm on weird strategies for value pricing, which I’ll post in a separate article at some future date.

Summer sabbatical

Starting June 1, I’ll be taking some time off from working (ideally, one to three months) to do some full-time reading, research, and possibly some writing as a result.

I have a topic I’ve been wanting to research in depth, but I’d also be happy if I could simply catch up on some of those “have to read” books. A summer isn’t quite enough time for a thesis, so I’ve decided it’s okay if I don’t come out of it with a complete product. But where I can, I’ll write about the research I’m doing.

As a byproduct, I’m also hoping that this will help me establish a more consistent reading and writing habit that will continue after I go back to work.

We’ll see what happens.

Reading list

I’ll be working on some sort of “statement of purpose” for my main topic, which I will discuss in a follow-up.

Meanwhile, here are just a few of the items in my long-standing reading pile:

  • Michel de Certeau, The Practice of Everyday Life
  • Paulo Friere, Pedagogy of the Oppressed
  • Peter Senge, The Fifth Discipline
  • Christopher Alexander…
  • Herbert Simon, The Sciences of the Artificial
  • Bruno Latour, Reassembling the Social and We Have Never Been Modern
  • Kevin Lynch, The Image of the City
  • Donald Schön, The Reflective Practitioner or something else
  • Emerson, Fretz, and Shaw, Writing Ethnographic Fieldnotes
  • Lucy Suchman, Human-Machine Configurations: Plans and Situated Actions
  • Tony Fry…
  • Erik Stolterman…
  • George Lakoff…
  • Russell Ackoff…
  • Old issues of Design Issues and Design Studies
  • Edit: I almost forgot to mention Adam Greenfield’s Radical Technologies: The Design of Everyday LifeAlthough it’s coming out next month, I’ve been eagerly waiting since ~2010!
  • Edit 2: And maybe some Eco.

Discussion group on ethical design & technology

We (me and a group of fellow IA Summit attendees) have started an online discussion group on ethical design and technology. It’s a topic I’ve been thinking about for a long time, and I’m excited that there’s so much interest in talking about it.

It’s a Slack group, available at ethicaltechnology.slack.com. Until we have a better mechanism, you can request an invitation here or simply send me your email address, and then I’ll send an invitation over.

(I apologize if Slack is not your style; I’m going out of my comfort zone, too. I’d encourage you to give it a try, adjust the notification settings to make it work for you, or give slackdigest.com a try [and let me know how it goes].)

Ethical Design, Part 2: Topics for discussion on ethics in design and technology

In Part 1, I explained some of what I mean by “ethics” in design practice and why I think our communities of practice—communities of designers, technologists, and particularly my own communities, the UX and IA communities—need a more expansive, practical framework for applied ethics. You can skip that part if this makes sense to you already.

My next question is: In order to build systems of applied ethics in design and technology, what do we need to talk about?

To restate some ideas from Part 1, I think an agenda for applied design ethics would include at least these questions:

  • How can design and technical practices account for a more expansive view of the benefits and consequences of technology in our world?
  • How can practitioners act as change agents in their own organizations, communities, and nations?
  • How can whole institutions engage in ethical technical practice?
  • How can our professional communities (or communities of practice) work together to enact these approaches?

This quick & dirty concept diagram (below) outlines possible topics in a discussion of design ethics. It’s incomplete—so I’m looking for your feedback on this. What’s missing? What’s wrong? Do you think about this differently?

I intended to write a longer post with an elaboration of each box below, but since I’m strapped for time this week, I’ll have to save that for a future version. This is also a good time to mention the Slack group on technology and design ethics I’ve started with a group of fellow IA Summit attendees. While you’re welcome to comment directly on this article, I’d love to continue the conversation over there.

Large diagram with nested boxes describing possible topics for a system of applied design ethics.